Unity iOS Bridge
See the integration guide — pick AdMob, Google Ad Manager or AppLovin MAX via the in-page switcher.
2.2.2
- Improve Maintenance release via BideaseSDK 2.2.2. No integration changes required.
2.2.1
- New Google Ad Manager adapter for Unity — import the
BideaseGAMAdapterunitypackage and callBideaseGAMBridge.SetInitParams(...). See the integration guide. - Improve Performance and stability improvements via BideaseSDK 2.2.1. No integration changes required.
2.1.3
- Improve Maintenance release via BideaseSDK 2.1.3. No integration changes required.
2.1.2
- Improve Stability improvements via BideaseSDK 2.1.2. No integration changes required.
2.1.1
- Improve Performance optimizations via BideaseSDK 2.1.1. No integration changes required.
2.1.0
- Breaking
BideaseAdmobBridge.SetAppKey(string)andBideaseAppLovinBridge.SetAppKey(string)replaced withSetInitParams(string key, IDictionary<string, string> customProps = null).key == nullthrowsArgumentNullException. - New
customPropspassed toSetInitParamsnow reach the iOS AdMob / AppLovin MAX adapter — the bridge serializes the dictionary to JSON and forwards it alongside the key. - Change Privacy signals are read from AdMob's
GADMobileAds.requestConfiguration/ AppLovin MAX's consent settings at ad-load time — the Unity bridge does not expose a separate privacy API. - New In-ad report button lets users flag bad creatives. No integration changes required.