Unity
Before You Begin
To integrate the Bidease SDK, you need an active publisher account on the Bidease Monetize platform. If you don't have one yet, please reach out to your Bidease account manager or contact us at [email protected].
Applovin MAX custom adapter with Unity 6000.0 or later:
6000.0 or later:-
Switch Build Platform: Open File → Build Profiles and switch the active platform to Android.
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Open the AppLovin Integration Manager inside Unity and make sure the MAX plugin is installed and up to date.
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Configure Player Settings: Go to Edit → Project Settings → Player → Other Settings and verify:
- Minimum API Level is set to Android 6.0 (minSDK
23) or higher. - Target API Level is set to Android 15.0 (API level 35) or higher
- Minimum API Level is set to Android 6.0 (minSDK
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Download and import the Bidease custom adapter package into your project via .unitypackage.
In Unity, go to Assets → Import Package → Custom Package… and select the downloaded file. Import all included assets.After import, verify that the following files are present in your project:
Assets/BideaseAppLovinAdapter/Editor/BideaseDependencies.xml— dependency manifest that pulls the required Android libraries:<?xml version="1.0" encoding="utf-8"?> <dependencies> <androidPackages> <androidPackage spec="com.bidease:bidease-mobile:2.0.6"/> <androidPackage spec="com.bidease:applovin-adapter:2.0.6"/> </androidPackages> </dependencies>Assets/BideaseAppLovinAdapter/BideaseAppLovinBridge.cs— C# bridge used to callSetAppKeyfrom your Unity scripts
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Get your App Key from the Bidease Monetize dashboard by following this guide. Call
SetAppKeybefore initializing the MAX SDK:
BideaseAppLovinBridge.SetAppKey("YOUR_APP_KEY");
MaxSdk.InitializeSdk();Don't forget to replace
YOUR_APP_KEYwith the App Key from your dashboard. The Bidease SDK initializes automatically when MAX triggers the mediation adapter — no additional init call is needed.
- Follow the step-by-step instructions for adding Bidease as a custom network and enabling it on your ad units: Configure Bidease in MAX Dashboard →
Before configuring the MAX dashboard, make sure you have set up your application and created your first test placements in the Bidease Monetize UI. Monetize UI setup guide → - If you want to test your ads, follow the test mode setup instructions to verify your integration before release: Test Mode guide →
Updated 5 days ago